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Lumeto · VR Healthcare · Dec 2024

EMR Tablet
Redesign

Redesigning the in-VR EMR tablet used in all of Lumeto's healthcare training simulations.

✎ ToolsFigma, Meta Quest 2
◴ TimelineTwo weeks · Dec 2024
◎ TeamSole designer
w/ PM & Dev
Some background + how I got here

What even is an EMR tablet?

Electronic medical records (EMR) are digital versions of paper patient charts, documenting a patient's medical history, medications, allergies, and vitals. In Lumeto's VR simulations, learners access them through an in-world tablet.

What it is

Digital patient chart used in every VR training session

The issue

Confusing to use, hard to understand, felt visually out of place

Why it matters

Used in almost all training scenarios. Getting it wrong has real learning impact

I asked more about it and found out: the tablet was created by a dev... Not bashing devs, but I thought this could use some work.

Old EMR Tablet

Let's look at what we're working with

Click through the screens below. When I first went through these I was pretty confused — see if you spot the same issues as me.

EMR Tablet — Original
Patient Info

clicking this screen doesn't do anything...

absolutely nothing happened, very confusing interaction

Issue 01

Information overload, horizontal space not used efficiently

Everything is crammed into view with no grouping or visual breathing room.

Issue 02

Inconsistent typography

Too many text sizes and weights with no clear system. Users can't tell what's most important at a glance.

Issue 03

No hover or pressed states

Users don't know what page they're on or whether their input has registered at all.

VR Challenges

Designing in VR for the first time

Despite knowing the issues, I faced other challenges while designing in VR for the first time. My biggest hurdle was:

  • Unlike 2D, there's no standard button size in VR. The further away a user stands, the smaller everything feels
  • The size of the tablet itself in VR space also matters — too small and it's hard to read, too large and it blocks the simulation
  • No amount of Figma previewing could replace putting the headset on and testing for real

*recreation of testing I did in Meta Quest 2

NEW (!!) EMR Tablet

The redesigned experience

EMR · Meta Quest 2

Click each tab to explore the redesigned screens in action

  • Introduced a familiar "folder" visual pattern to mirror physical patient charts
  • Reduced visual clutter and text overload into multiple clearly defined sections
  • Consistent type hierarchy — labels, values, and statuses are visually distinct at a glance
In VR!

This actually shipped in December 2024

This design got released and you can see it for yourself in VR! If you don't have a headset, don't worry — here's a video of the new tablet in action!

The new tablet live in Meta Quest 2

Reflection

What I learned

🥽

3D design is hard!

Learning a completely new design environment was challenging but really rewarding. VR has its own rules and constraints that you just can't fully grasp until you're in the headset.

📐

2D in Figma doesn't always translate to 3D

What looks great on a flat screen can feel totally different floating in space. Spacing, sizing, and hierarchy all needed rethinking for the medium.

Call a Code

Moved to a pop-up to prevent accidental triggers — a deliberate UX decision to separate emergency actions from everyday navigation.

✿ Thanks for reading!

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